![]() In order to begin using OpenFL, you can try adding support for loading and displaying an image ( continued below). The template project will include configuration files for Webpack, as well as a source code entry point where you can begin writing a new project. ![]() You will have the opportunity to choose TypeScript, Haxe, ES6 or ES5 as the source language for your new project. ![]() The simplest way to get started is to use Yeoman to create a new project: npm install -g yo generator-openfl The NPM version of OpenFL is designed to be used in a browser environment. The second edition of OpenFL is distributed using NPM, and is designed for use from TypeScript, JavaScript (EcmaScript 5 or 6+) or Haxe, the latter of which can be used in both versions of OpenFL. You can read more about the haxelib distributed version of OpenFL, here. There are two versions of OpenFL, the first is primarily distributed using haxelib, and blends native support for Windows, macOS, Linux, iOS, Android, Flash, HTML5 and WebAssembly. ![]() OpenFL combines a proven set of tools for development of games and rich interactive content, going back to the first renaissance innovators on the web. The modern-day web browser provides many of these features, but performance for animated content, and support for hardware graphics (while still supporting software caching and fallback) is not readily available. Interactive application and game developers need access to productive tools for forging bitmap, vector, text, sound and video together. ![]()
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